If anyone on the map spots a body lying on the ground, it will create unwanted attention for 47.Please help improve this article by adding citations to reliable sources.Find sources: Hitman: Codename 47 news newspapers books scholar JSTOR ( October 2017 ) ( Learn how and when to remove this template message ).
It is the first installment in the Hitman video game series. Upon escaping from a test facility, 47 is hired by the Agency, a European contract killing organization. Each level takes place in an open environment which is populated with non-player characters such as civilians and armed guards. Although mission criteria may vary, the goal is generally to find 47s assigned target and kill them by any means possible. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal. The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so. Penalties in the form of financial deductions are given, for example if the player kills civilians, but none of the guards are slain. As the money is used to purchase weapons and ammo during the course of the game, this pressures the player to utilise stealth, disguise and melee based mechanics for the most cost-effective method to take out targets. In addition, he is only able to jump from one balcony to another. There is an on-screen cursor to indicate in which direction 47 will attack. The heads-up display includes a life bar which measures 47s health, ammo capacity, kevlar durability, and the current item selected. These occur whenever enemies discover a body on the map, or if 47 falls under suspicion. Handguns generally have excellent range, while automatic rifles and machine guns decrease in accuracy the farther away 47 is from his target. Once he is finished with the rifle, 47 can take it apart and place it in the suitcase once more. Any time a non-player character is killed, 47 may take their clothes and impersonate them. This costume is his trademark suit and red tie which is folded and left on the ground whenever 47 changes clothes. The player may replace 47s outfit with a previous one by simply approaching them and selecting the option to change. In the event that 47 adopted the clothes of someone he has slain, his disguise will be compromised as soon as the body is discovered. To move without being detected, the player can use the sneak function, which causes 47 to crouch and move in a stalking manner. Sneaking also allows 47 to retrieve a weapon from his inventory without anyone hearing it; if 47 is standing upright when the player pulls out a weapon, it will alert nearby characters.
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